This program is an homage to Alexey Pajitov (the inventor of
the tetris game),
an exercise in simplicity and a
good example of the quality that characterizes all the
products of Sweatbox Software.
It is also a reaction to a trend causing developers to make
larger and larger programs
without these in any way getting
neither better nor faster.
And finally it is an attempt to create the ultimate tetris game
for the PC - preserving
it's original form and concept
and presenting it in the simplest way while concentrating
all
energy on the game play.
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This is an animated GIF demo of what the game
looks like.If you want to play Textmode Tetris click
the link below and spend a few seconds downloading the
game and documentation including a few of the author's
thoughts on tetris and coding in general (only 10K in all)
- and it's for free!
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Features of Textmode Tetris include:
- Textmode Tetris should run (under DOS or DOS-based
Windows) on every PC from an 8086/88 to a Pentium
due to it's 16 bit real mode code. A VGA video card
is required though.
- Custom designed keyboard handler that enables the
player to move the pieces quickly - even at high
levels.
- Pieces can be turned also at edges of field (top, left
and right) in order for the player to focus only on
the game play.
- Piece can be rotated both directions using the keys
Arrow-up and Space bar - and these two keys can be
swapped to match the preference of the player.
- Select height of 'bits' already in field at start of
game - an extra challenge for the experienced player.
- Select game. Game A is the usual tetris game where
the level increases with every 10 completed lines,
this goes on forever (or till you die).
Game B is a kind of 'Quick-Tetris' where you choose
your level and height and then try to complete 25
lines. The speed and level do not change.
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Click here to download Textmode Tetris (10kb):
Textmode Tetris 1.02
Download Textmode Tetris, documentation, and info for
Windows 95 and 98 users (zipped, 11kb):
Textmode Tetris ZIP
Credits:
Design and Machine Code by Dan Harder